
the license are incompatible, it probably would require reverse engineering - then that would probably not work on the later version because the head company might have change how their propriety format work or that there are settings that are not 1 to 1. I still think its unfair to expect krita an opensource program to be able to fully get a brush from closed source program with accuracy and be able to translate that to a working brush. But it took me like half a day for 2 brushes. I’m pretty happy with the result and as I said, I made them a bit better in Krita. So far I’ve transferred 2 brushes from a PS pack that I like. Simply because I don’t have that much free time to play with numbers. The thing is that every time I try to fiddle with settings there is only one thing in my mind “I would pay for someone to transfer these for me”. Thus my only option to use those are to spend time, fiddle with settings and transfer them.Īgain if I was younger or didn’t had much to do, I wouldn’t mind. There are some cool PS brushes that I personally can’t find a replacement among Krita or Krita user shared base brushes. Krita might have 4000 brushes but most of them are pretty general. And to be honest even make it more cooler with other Krita brush settings.īut the appeal is that someone, somewhere made a good Photoshop brush or brush set and people want to use it. It takes some time to tweak a brush to match a photoshop looking brush.


(Krita/GIMP user here).Yes the dabs are the same but the settings are the magic part. I could be wrong since I have zero PS experience. This is what I would look at doing, but as I understand it, PS has brushes where this is very impractical with animation/automation that is difficult to replicate with alphas and other brush engines. I haven’t done that in a long time either, but it worked for me once.Īlternate option, export an alpha mask of the brushes to use in blender. You don’t move the view (crucial) and do your paintover in PS, then bring that into sculptris and it auto projects that to the mesh UV.

You would import an obj into sculptris, setup the view and hit the button that exports a sceenshot. Sculptris has a very defined workflow for that sort of texturing with projection painting. I haven’t done it in blender recently, but there are plenty of tutorials. Have you considered projection painting? You take an image of your mesh, do a paint over in your tool of choice, import that image and project it onto the mesh.
